Re: <OT-AL> Horizon MMORPG and other MMORPG's
to | tenchi@usagi.org
|
from | "Joseph Riggs" <josephriggs@lycos.com>
|
subject | Re: <OT-AL> Horizon MMORPG and other MMORPG's
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date | Mon, 01 Dec 2003 14:08:12 -0800
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--------- Original Message ---------
DATE: Mon, 01 Dec 2003 12:56:47
> From: ^_^x Kenshin-dono <kenshindono@comcast.net>
To: tenchi@usagi.org
Cc:
>At 08:52 AM 12/1/2003 -0500, you wrote:
>
>>------=_NextPart_000_0001_01C3B7E8.7B811A60
>> charset="us-ascii"
>>
>>Hey all. I know we have several MMORPG geeks on here playing various
>>games. For the past week I have been playing EQ again and it seems like
>>a whole new game since I quit right at the start of Shadows of Luclin.
>>The only annoying glitch from my past playing that is still around is
>>mobs aggroing through walls. Very annoying, but I can deal with it if
>>need be. The new areas are pretty cool and The Lost Dungeons of Norrath
>>is pretty kickass.
>*snip*
>
>hrm maybe i'll reactivate for a month or something. you were on tarreww
>marr right? if so look for Tenchi Masaki. blea but i dunno, i vowed not to
>ever play another SOE MMOG again after the shit i got in EQ a while back
>and then SWG
>
>>I really like the single party quest in a unique
>>dungeon with a countdown timer. It just makes the action more intense
>>and the loot/exp is really damn good.
>
>. that actually sounds cool, damnit. no i dont wanna reinstall that game,
>evvillll.
>
Heh
Maybe this'll scare you off then...
The dungeons are designed to be done as timed "events". Your group goes in,
attempts to reach the goal, and has a time limit. If you make it, you get
points. If you don't make it, you don't get points.
So you get players who are less than competent and the added time pressure of
trying to clear the dungeon in a hurry. Everyone in the dungeon party must
be within 7 levels of everyone else (so if a friend is the wrong level, too
bad...). Anyone in a dungeon is effectively innaccessible for an hour and a
half to two hours (since that's how long the dungeons stay up for).
And finally, every last one of them wants to go to the "Mistmoore" dungeon
(not the Mistmoore you once knew and loved).
Yes, its fun, but at the same time, it can be annoying and frustrating. We
had the cleric bail on us once about halfway through a dungeon, and blew it
because of that (we found the target with a minute or so to spare and had to
pull him before we were ready. with a cleric we could have gotten there
faster, and also would have been able to survive the fight with the target).
AO has the same thing I've heard, so if you've played that, you've already
seen what the dungeons are like.
Its also similar to the boss fights in FFXI - albeit without the crawl. The
dragon battle in Mission 6 (if you played that far) is similar, except that
the Lost Dungeon is an entire crawl, whereas the dragon fight is a single
battle.
junior
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