Akane and love
to | <ranma@usagi.org>
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from | "Don Wang" <donwang@ucla.edu>
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subject | Akane and love
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date | Mon, 8 Mar 2004 04:54:49 -0800
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I recently read an article on poor female characters and Akane was
one of the characters brought up. Now I'm obviously in the Akane camp,
but I think it brings up a lot of valid points. It goes without saying
Akane is *clumsy* in love, and that is fine for a while, but for the 7
years or so of time that the series portray? Now that I think about it,
that really borderlines on stupidity. How many times does she need to
be 'in love but can't say it' before it gets boring, if not just stupid?
Of course, it's not like Ranma is exactly blameless. I talked to my
roommate in high school and he says that their relationship would be
classified as 'falling in love' but not 'love', and it is rather
childish, since their relationship never progressed to love, minus a few
select moment.
I write Ranma 1/2 fanfiction, and I find myself increasingly unable
to write Akane in a love relationship. I love writing her in a non
romantic situation, and Ranma 1/2 has done a respectable job of giving
her a personality in such conditions. But in love? Well, I can write
it, but it is boring, and it'd be out of character if it's not, so why
bother? You can't write anything than either an in character
stereotypical reaction (Ranma no baka or the like) and if you want to
write anything interesting, it's pretty much guaranteed to be out of
character so why use her name?
On another note, my friend recommended me Fate/Stay Night for a game
with a real love story after I complained how no one seems to be able to
do a good love story in games/anime/etc anymore. Despite the 18+ rating
this game is Anime and RPG perfection. I have nothing but awe for this
great game, and I recommend anyone who can read Japanese check out the
demo at www.typemoon.com. As this is one of the most text-intensive
games I've ever seen (each of the 3 main stories clocks in at hundreds
of pages a piece just for the important dialogue) it'd be meaningless to
play this game without being able to understand Japanese at least
somewhat, though the quality of the story transcends the language
barrier (but not completely, of course). I don't think I can ever look
at CGs the same way after looking at Saber's 2 frame Excalibur animation
that EASILY surpasses the best CGs consoles or computer has to offer.
The funny thing is that if her ultimate move had any more frames of
animation it'd actually look worse...
"Avalon... the promised land I believed in. Your power shall not
penetrate this sanctuary! Come, Promised (Ex) ---- Victory (Calibur)!"
Saber versus Gilgamesh, Fate arc
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