FFmq [reply to John]


to ranma@usagi.jrd.dec.com
from JT <ikazuchi@frontiernet.net>
subject FFmq [reply to John]
date Sat, 31 Jan 1998 17:24:39 -0500
> >I don't recall cid being in ffmq, nor was he present in ff1-3. chocobos also weren't
in
> >every game, either. also, the theme music wasn't in ffmq. In fact, FFMQ has nothing
in
> >common with any other ff games, other than the general fact that it can be classified

> >under the cateogry "RPGs".
>
> Don't you all remember? Final Fantasy Mystic Quest was the only Final Fantasy
> game produced in the US. It was created as an 'introductory', easy RPG for
> people who had never played RPGs before. I remember the ads: 'Brain transplant
> $49.95'.

Ah, but it was released in otehr countries too. And I coulda sworn that it wasn't
made in teh US...I
remember reading in one magazine about the origin of the 'mystic quest' name. In another
country, the
final fantasy series was known as the 'mystic quest' series, and they made a big deal
about the fact that
in that country the game was originally going to be called 'mystic quest: mystic quest'.
See, I do know
something...just not very important...I could swear that it wasn't made in the US
tho (Actually, I can
swear anyway, but that's besides the point)...although that would explain the metal-ish
bg music in
spots. The standard boos music was very cool, as was the music from doom castle at
the end of the game. I
LOVE the music from that game, and i can still remember all of it too. Focus tower
had some nice bg music
too, as did pazuzus tower. I didn't, however, like the extremely limited amount of
weapons (what, there
was only like 4 for each charcater). I lvoe games with tons of weapons! Bwahaha!

Aoi, who prefers the ffmq music to ff6 or 7, but not ff4.
"I was told to love you, I was told to try...
I was born to save you, I was born to die..."
(Anthrax - Potters Field)


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