Re: ranma ML 1 hour matome okuri
to | ranma@usagi.jrd.dec.com
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from | witzend@mars.superlink.net
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subject | Re: ranma ML 1 hour matome okuri
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date | Sat, 3 Aug 1996 10:09:38 -0500
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> Has anyone else who has gotten these cards found the enclosed rules
>to be more confusing than all-get-out? They leave out lots of important
>details and don't make the procedure for turns clear at all. Has anyone
>been able to understand (and thus actually play) the game?
> What would be really helpful is a sample description of the first 2
>to three moves in a game of AniMayhem, starting from the setup of the
>board to the actual playing of the game. Anyone up to this challenge? The
>moves would also have to be explained as well.
>
>---
>Raphael See
This is, unfortunately, very true. My one redeeming quality is
that I've played enough CCGs to be able to figure out approximately what
they're meaning to say. :-) (Well, this isn't acutally _redeeming_...) I
have an on-line clarification of the rules, but there's still a bit of
stuff they leave out. I could _try_ to come up with a step-by-step for the
game, but I'm an Otaku--I don't exert much effort to _any_thing not
directly involved in the procurement of anime. ;-) (Which is why I'm
going into NY and Chinatown today. *grin* ) But I'll send the rules
along... (And see what else I can find)
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