Message-ID: <000c01c4050c$8ad04d30$1702a8c0@don8xnkqs55p0b> From: "Don Wang" To: Subject: Akane and love Date: Mon, 8 Mar 2004 04:54:49 -0800 Reply-To: ranma@ML.usagi.org X-ML-archive: http://www.usagi.org/ML/ Precedence: bulk ------=_NextPart_000_0009_01C404C9.7C5F1440 charset="iso-2022-jp" I recently read an article on poor female characters and Akane was one of the characters brought up. Now I'm obviously in the Akane camp, but I think it brings up a lot of valid points. It goes without saying Akane is *clumsy* in love, and that is fine for a while, but for the 7 years or so of time that the series portray? Now that I think about it, that really borderlines on stupidity. How many times does she need to be 'in love but can't say it' before it gets boring, if not just stupid? Of course, it's not like Ranma is exactly blameless. I talked to my roommate in high school and he says that their relationship would be classified as 'falling in love' but not 'love', and it is rather childish, since their relationship never progressed to love, minus a few select moment. I write Ranma 1/2 fanfiction, and I find myself increasingly unable to write Akane in a love relationship. I love writing her in a non romantic situation, and Ranma 1/2 has done a respectable job of giving her a personality in such conditions. But in love? Well, I can write it, but it is boring, and it'd be out of character if it's not, so why bother? You can't write anything than either an in character stereotypical reaction (Ranma no baka or the like) and if you want to write anything interesting, it's pretty much guaranteed to be out of character so why use her name? On another note, my friend recommended me Fate/Stay Night for a game with a real love story after I complained how no one seems to be able to do a good love story in games/anime/etc anymore. Despite the 18+ rating this game is Anime and RPG perfection. I have nothing but awe for this great game, and I recommend anyone who can read Japanese check out the demo at www.typemoon.com. As this is one of the most text-intensive games I've ever seen (each of the 3 main stories clocks in at hundreds of pages a piece just for the important dialogue) it'd be meaningless to play this game without being able to understand Japanese at least somewhat, though the quality of the story transcends the language barrier (but not completely, of course). I don't think I can ever look at CGs the same way after looking at Saber's 2 frame Excalibur animation that EASILY surpasses the best CGs consoles or computer has to offer. The funny thing is that if her ultimate move had any more frames of animation it'd actually look worse... "Avalon... the promised land I believed in. Your power shall not penetrate this sanctuary! Come, Promised (Ex) ---- Victory (Calibur)!" Saber versus Gilgamesh, Fate arc ------=_NextPart_000_0009_01C404C9.7C5F1440